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DIG THAT: SKULLGIRLS

skullgirls

SYSTEMS | PS3, XBOX
DEVELOPER/PUBLISHER | REVERGE LABS
RELEASE DATE | 4.10.12

Wait, so young, Japanese girls in skimpy outfits fighting each other is a thing?

That seems to be a lot of the appeal for Skullgirls, a 2D fighting game released by Reverge Labs. There’s much more here though than just Japanese stereotypes.

The game features eight different female characters, each with their own unique style of gameplay and look. While other fighting games have an advantage in just the sheer number of characters to choose from, Skullgirls is able to offer up a similar experience with fewer characters. No two are remotely alike, from the cute girl with giant arms on her head, to the one controlled by a parasite, to the rabid cat girl. The game favored quality over quantity, especially in terms of its fantastic animation and a great soundtrack, and it shows.

However, what other games have over Skullgirls is content. While you can have a decent fighting game with a few, impressive characters, it is very difficult to become successful with few modes, a crazy AI, and various glitches. The game also doesn’t come with a move list, so it only appeals to people with fighting game experience.

It is an incomplete title, and I’m hoping it gets some great DLC in the future because it has a lot of potential.


About CARLI VELOCCI

I would like to thank the Academy, and my parents for never buying me a gaming console when I was younger.
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