Mac

Spend 

GAME TIME: PROTEUS

Proteus autumn season

If the player goes in and knows that this is more about the nature of the game–about existing in a virtual world that plays with the idea of landscape, and leaves the player alone with their thoughts and connections–then Proteus presents a very intimate and interesting experience. Continue reading

Spend 

GAME TIME: UNMECHANICAL

Unmechanical

The unique atmosphere is Unmechanical’s greatest accomplishment, but this leads also to its greatest flaw. Continue reading

Think 

SOAPBOX: BACK AWAY FROM THE MAC

soapbox

On average, a US Internet consumer spends 32 hours online every month, and 42% of Americans watch TV while they’re already on their laptops, smart phones, or tablets. Forget possible radiation emissions—these numbers alone are enough to make you dizzy. Continue reading

Spend 

GAME ON: THE WALKING DEAD

twdg-logo

The “zombie survival” genre has been bludgeoning the figurative (un)dead horse for years now. Thankfully— like the comic and TV sensation it draws its inspiration from— The Walking Dead has the guts to do something different: humanize the zombie apocalypse. Continue reading

Spend 

DIG THAT: BLUE LIBRA

DTT_BlueLibra

Really, some little blue things just appear from a bigger blue thing and start chugging along. This is space-war. You’ll get abstractions and like it. Continue reading

Spend 

DIG THAT: THE BACONING

DTT_Baconing

When’s the last time you played a truly funny game? Continue reading

Experience 

INDIE GAME OF THE WEEK: BEACON

Spaceman meets tragedy.

Free and not a flash game: A marooned astronaut slowly and carefully reveals his thoughts about the world he’s discovered and fate he’s resigned to. The short version is: sucks to be him. Continue reading

Experience 

INDIE GAME OF THE WEEK: DESKTOP DUNGEONS

Wizards are neat!

Wait for the weekend to try Desktop Dungeons. It will suck you in, your supervisor will walk by, and you’ll be too worried about unlocking the next character class to pull up a spreadsheet. Continue reading

Experience 

GAME ON: BACK TO THE FUTURE – EPISODE 1: IT’S ABOUT TIME

Back to the Future title

Upon hearing that Telltale Games— the company responsible for episodic point-and-click adventures based on venerated franchises including Sam & Max and Wallace & Gromit— would be reviving Back to the Future as a point-and-click adventure, I was cautiously optimistic. Telltale has produced several worthy adventures in recent years, but historically, BttF games have always sucked something fierce. Could this release break a decades-long curse? Continue reading