Before Crystal Dynamics showed off their first demo of the new Tomb Raider, they warned us that this wouldn’t be the Lara we remembered–and they were right. Continue reading
Before Crystal Dynamics showed off their first demo of the new Tomb Raider, they warned us that this wouldn’t be the Lara we remembered–and they were right. Continue reading
Maybe its realism is what makes Soda Drinker Pro, a soda-drinking simulation game, such an intriguing title. Or maybe it’s the insanity of its incredible inanity. Continue reading
If the player goes in and knows that this is more about the nature of the game–about existing in a virtual world that plays with the idea of landscape, and leaves the player alone with their thoughts and connections–then Proteus presents a very intimate and interesting experience. Continue reading
You are staring at a map of the world, except it is not the world that you remember. It is upside-down. It is a bit unsettling, but you continue to bankrupt countries, gaining more power and more money to put into your Swiss bank account. You ruin everything. This isn’t exactly the real world. This is Neocolonialism, a PC video game created by local studio Subaltern Games. Continue reading
Developers, take note. This is not how you make a good game. Continue reading
Retro City straddles this line between fond nostalgia and cheap knockoff, neither staying put on either side, and never creating an exact opinion for many players. Continue reading
SCP Containment Breach takes you inside the SCP Foundation, a collection of the strangest creatures and horror stories hidden from the general public. They are an organization dedicated to your safety, and something has gone horribly wrong. Continue reading
Slender is the game that has made the Internet collectively sh-t its pants. Continue reading
Between gigantic monoliths like PAX East, big names like Harmonix and Irrational, and dozens upon dozens of studios working on that next big thing, Boston has become a mecca for gaming. Continue reading
This indie, 2-D platformer is all about being straight-forward. It’s a game called They Bleed Pixels. There is going to be a lot of blood and a lot of pixels. There are absolutely no reservations that a player can have about it. Continue reading
The unique atmosphere is Unmechanical’s greatest accomplishment, but this leads also to its greatest flaw. Continue reading
The “zombie survival” genre has been bludgeoning the figurative (un)dead horse for years now. Thankfully— like the comic and TV sensation it draws its inspiration from— The Walking Dead has the guts to do something different: humanize the zombie apocalypse. Continue reading
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